chapter one — games
everything released so far. links here go to store pages or itch — the store section handles direct purchase.
a short, wordless point-and-click about staying in. thirty minutes long, built to be replayed.
a slow sci-fi walking sim set between shifts at an orbital relay station.
a cozy dispatch-log sim about the quiet, procedural parts of a night-shift job.
an early prototype exploring corridor-based horror without a single jump scare.
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